Sol Sarratea's lastest work.
2020 | Livecoding Lifeforms II
the force
Testing audioreactivity in discrete game of life
2020 | Livecoding Lifeforms I
the force
Testing audioreactivity in smooth game of life
2020 | The Dawn of the Soul
hydra
Collaborative exploration with Dan Gorelick. Exploring Eric Satie,and reinaissance art in the world of code. Collision of dual worlds.
2020 | Livecoding shaders
the force
Testing diffusion algorithm with webcam video capture
2020 | Continous life forms on portrait
become rotten
Implemented smooth version of Conways game of life
2020 | Discrete life forms
become rotten
Implemented Conways game of life
2020 | Hydra and reaction diffusion model
hydra
Explore feeding hydra with GS model
2020 | Hydra - circle domain oscillator
hydra
Explore customizing shader to render circular oscillator texture
2020 | Bounding scape radius
fractals
Add feature to control scape radius value in Mandelbrot visualizer
2020 | Hydra Oscillators
hydra
Sudies on hydra framework for livecoding visuals using oscillators only
2020 | Worms on face portrait
become rotten
Explore GS model to simulate life forms. Add special local control to handle size of patterns.
2020 | Continous Glitch
become rotten
Create Three.js scene to interact with degrading images. Used shaders algorithms.
2020 | Patterns on video caputre
become rotten
Gray Scott model mixed with video capture. First samples on diffusion rates and colors.
2020 | Multi feedback system for glitching images
become rotten
Implemented glitching algorithms with TCP conections. Explored interaction beetween internal feedback loop in each canvas, and outer external loop in between intances in different browsers.
2020 | Giant feedback loop
hydra
Took part of giant feedbak loop on the internet. Use hydra framework for livecoding visuals.
2020 | Rendering 3D fractals
fractals
Using ray marching technique to render 3D fractals
2020 | Exploring Mandelbrot set
fractals
Use potential function as distance estimator to render set. Explore boundaries.